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DeNA Reports Second Quarter, Fiscal Year 2013 Financial Results

CATEGORY :Corporate
DATE :2013.11.07

TOKYO, JAPAN - November 7, 2013 - DeNA Co., Ltd. (Tokyo: 2432), the global leader in mobile Internet services, today announced its financial results for the quarter ended September 30, 2013. DeNA reported quarterly revenue of 47.6 billion yen (483 million* USD), 5 percent lower than the same quarter last year, and operating profit of 15.1 billion yen (153 million* USD), 26 percent lower than the same quarter of the previous year.

"During the second quarter, DeNA continued its aggressive production of a wide variety of first- and second-party games in multiple genres to strengthen its portfolio," said Isao Moriyasu, President and CEO of DeNA. "In the remainder of the fiscal year, we will continue delivering a new range of exciting games to an ever-increasing number of smartphone users worldwide."

Financial Summary                                                                                                                                                                                                                                                                        (Billion yen)

Item

QFY2013

QFY2012

YoY Change

Q1 FY2013

QoChange

Revenue

47.6

50.3

-5%

52.2

-9%

Operating profit

15.1

20.4

-26%

17.0

-11%

Profit before tax

15.2

20.1

-24%

17.6

-14%

Profit for the period  attributable to owners of the parent

8.9

11.7

-24%

9.6

-7%

Second Quarter FY2013 Business Highlights

  • MobaCoin consumption in Japan was 50.4 billion yen (511 million* USD), 8 percent lower than the previous quarter. The decrease was mostly from existing first- and second-party titles.
  • 11 new first- and second-party titles launched on Mobage Japan from August through today.
  • MobaCoin consumption from international business declined quarter-over-quarter to approximately 75 million USD, mostly due to the lower contribution from established hit titles.
  • Mobage West cost controls were maintained throughout the quarter while investing in resources to develop new games with broader audience appeal.

FY2013 Business Strategy Update

  • Revitalizing Mobage Japan with approximately 60 new first- and second-party title launches on browsers and apps since August to grow MobaCoin consumption again by Q4.
  • Producing more high-quality games from multiple genres in the West; over 20 titles launching since August.
  • Launching numerous Internet services, both big and small, in entertainment, communications and other domains.

Third Quarter, FY2013 Guidance     

  • Revenues are projected to be 43.3 billion yen (439 million* USD)
  • Operating profit is projected to be 11.7 billion yen (119 million* USD)
  • Profit for the period attributable to owners of the parent is projected to be 7.6 billion yen (77 million* USD)

Guidance for Nine Months Ending December 31, 2013

                                                                                                          (Billion yen)

Item

Apr-Dec FY2013
(Forecast)

Apr-Dec FY2012
(Actual)

YoY
Change

Revenue

143.1

150.2

-5%

Operating profit

43.8

58.6

-25%

Profit for the period  attributable to owners of the parent

26.1

33.5

-22%

                                                                     

Related Materials

Earnings presentation slides and consolidated financial statements are available at:

dena.com/intl/investors

* Dollar values reported were translated at 98.57 Japanese yen per U.S. dollar, which was the Telegraphic Transfer Middle Rate (TTM) per the Bank of Tokyo-Mitsubishi UFJ as of November 5, 2013.

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